
I have a confession: I don’t really care about a character being relatable. Let me rephrase that: I don’t need a character to be like me in order to connect with them. That may sound like a novel concept considering relatability is one of the “buzzwords” of fiction (as writer Matt Colville would call it)1,…
Photo by Carl Heyerdahl on Unsplash Writers can learn a lot about handling exposition through a video game tool called the datalog. Datalogs are small blocks of text that explain something about a video game. They’re used to bring the player up to speed on the game’s setting or characters. Normally, you can access them…
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