
I have a confession: I don’t really care about a character being relatable. Let me rephrase that: I don’t need a character to be like me in order to connect with them. That may sound like a novel concept considering relatability is one of the “buzzwords” of fiction (as writer Matt Colville would call it)1,…
Photo by Carl Heyerdahl on Unsplash Writers can learn a lot about handling exposition through a video game tool called the datalog. Datalogs are small blocks of text that explain something about a video game. They’re used to bring the player up to speed on the game’s setting or characters. Normally, you can access them…
People say 90’s kids are obsessed with nostalgia. Studios make reboots, sequels, and adaptations to cater specifically to nostalgic 20- and 30-somethings. Nostalgia is often seen as a bad thing. Either your nostalgia is being manipulated (to get you to buy a ticket to that remake of Robocop) or your nostalgia is manipulating you (and…
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